

It’s no exaggeration to say GreedFall does exactly what Fallout: New Vegas succeeded on in offering enough of an intrigue with its lore and of the multi-branching possibilities with its quest-lines, complete with greater revelatory stakes at play, for you to really consider how to approach things going forward. So crucial the small details are - the way you’ll be interrupted mid-quest by members of a faction whom you may well be working against their suspicions evident, your own anxiety emerging on whether to continue with your supposed actions. For as mild or as unappealing as diplomatic relations sounds on the surface, the game utilizes this where it matters most, sprinkling just enough of a mystery and a growing friction between parties that, eventually, compromise becomes inevitable.įactions and the moral dilemma of whom to prioritize, or even side with, isn’t new of course, but over time GreedFall‘s appeal is in making you think twice, even thrice-over about how well (or awry) your choices could go. All of whom seek to get their own way without compromise.
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Placing you at the tense middle-ground as a diplomat trying to maintain peace between a series of rival factions and native tribes. Something that factors into the aesthetic to an extent - your player-character having access to magical, as much a vast assortment of physical/medieval-themed, weaponry and abilities alike - but GreedFall does attempt to ground its story whilst embracing the liberties that fantasy stylings can offer. There are, what many will proclaim, some fantastical elements at play yes.

Whether that’s succeeding through a dialogue option, or finally having the material to craft a stronger weapon, alone these moments are meaningless, but as a sum, GreedFall shines as a slew of wonderful set-pieces defined by one’s decisions. From the tale it’s presenting and the mechanics that, added up, offer moments of genuine consideration on how best to attain victory, GreedFall avoids the usual playbook of being grand, epic and all-encompassing - instead homing in on the short-burst pleasantries to be had. From establishing the quasi-fantastical/industrialized backdrop to providing useful expository details on the varying factions, to exploring another part of the semi-open network of deciduous-like environments, GreedFall is a significant step-up.Īnd justifiably so, for even the occasional blips the game offers - the flinching facial animations, the momentary T-posing NPC off to the side, the comical sliding animation enemy AI make when attempting a melee attack at too far a distance, the repeated use of assets and building interiors for particular locales and settlements - do little to detract. From the very first few hours, long before you’ve set sail to the primary setting, whereupon the title drop emerges after an introductory/tutorial-style array of quests, Spiders’ drive and commitment to their premise and setting shows.

The similarly-Parisian outfit, Spiders, not exactly strangers to trying other approaches - the studio’s last outing being the Mars-based escapade, The Technomancer - but neither have they been known for their end quality and of yielding positive results. In reality, the opposite is true and the reason why this game is an odd but intriguing affair to discuss GreedFall‘s patient stride and confidence in what it wants to portray, on top of all the small little tweaks and touch-ups to the traditional RPG formula, is not only enticing from a narrative standpoint, but on its gameplay is one that carries it through regardless.Ī bizarre turn-around if one were to make presumptions based on the developer in charge. And then there’s GreedFall, a game whose own admittedly-present missteps and technical follies should equate to ambitious in its own right, if sadly not quite enjoyable enough. Some like Vampyr and this year’s A Plague Tale: Innocence have mostly succeeded, while others like The Surge - despite a satisfying introduction that garnered optimism for the subsequent experience - falter on their execution. Releases that may prove divisive when taking all polarizing views into account, but games that have at least pursued different approaches to seldom-challenged genres and conventions. It’s unfair to praise a distributor for the quality of their portfolio (rather than the developers of said content), but similarly to the likes of Devolver Digital, the Parisian publisher have gained a fair and note-worthy reputation in among the AA field as of late. Not for the first time (this year alone) will we have come to a title published by Focus Home Interactive, and left with a mix of genuine surprise and enjoyment at what we’ve witnessed.
